using System;

namespace UnityEngine.Internal
{
	/// <summary>
	/// Adds default value information for optional parameters
	/// </summary>
	[Serializable]
	[AttributeUsage(AttributeTargets.Method)]
	public class ExcludeFromDocsAttribute : Attribute
	{
		public ExcludeFromDocsAttribute()
		{
		}
	}
}
